Plot Summary
The Witching Hour Encounter
The story begins in the middle of the night during what Roald Dahl calls "the witching hour" - that mysterious time between midnight and dawn when all human beings are fast asleep and strange things happen in the world. Eight-year-old Sophie, an orphan living in a London orphanage, finds herself wide awake at three in the morning, unable to sleep. Despite the strict rule that children must never get out of bed during the night, Sophie's curiosity gets the better of her, and she creeps to the window to peer out at the deserted street below.
What Sophie witnesses from her dormitory window changes her life forever. She sees an enormous figure, tall as a house, creeping through the shadows of the street. The giant carries a long trumpet-like instrument and a suitcase, moving stealthily from house to house. As Sophie watches in fascination and terror, the giant stops at a nearby house, inserts his trumpet through an upstairs window, and appears to blow something inside. The moment is both magical and terrifying, as Sophie realizes she is witnessing something no human child should ever see.
Suddenly, the giant turns and spots Sophie watching him from her window. In that heart-stopping moment, their eyes meet, and Sophie knows she has been discovered. The giant's enormous hand reaches through her window and plucks her from her bed, wrapping her in her blanket. As Dahl writes, the giant moves with surprising gentleness despite his enormous size, and Sophie finds herself carried away into the night, leaving behind everything she has ever known.
Journey to Giant Country
Sophie's terrifying journey takes her far from London as the giant runs with incredible speed across the English countryside and beyond. The giant moves so fast that countries blur beneath his feet, and Sophie experiences a wild ride unlike anything imaginable. During this journey, she expects to be eaten at any moment, as she believes all giants consume human beings. Her fear is palpable as she imagines becoming the giant's next meal, particularly when she considers the various gruesome ways giants might prepare their human victims.
However, Sophie's first real conversation with her captor reveals surprising truths. The giant, who later introduces himself as the Big Friendly Giant (or BFG), explains that he had to take her because she saw him during his work.
"I cannot possibly leave you back there now that you has seen me. The first thing you would be doing, you would be scampering around yodelling the news that you is seeing a giant."Despite her fear, Sophie begins to notice that this giant seems different from what she expected - he appears reluctant to harm her and speaks in a peculiar, endearing way.
As they travel through increasingly wild and desolate landscapes, the BFG explains that they are heading to Giant Country, a remote and hidden land where giants live. The journey becomes a voyage of discovery for Sophie, who begins to see the world from an entirely new perspective - literally and figuratively - as she travels through foreign lands at impossible speeds, carried by a being she is slowly beginning to trust despite her initial terror.
Life in Giant Country
Upon arriving in Giant Country, Sophie discovers that the BFG lives in a vast cave filled with the most extraordinary collection she has ever seen. The cave contains thousands upon thousands of glass jars, each one carefully labeled and arranged on enormous shelves that stretch from floor to ceiling. These jars, the BFG explains, contain dreams - good dreams that he has captured during his nightly expeditions. This revelation transforms Sophie's understanding of what she witnessed in London; the BFG wasn't engaged in anything sinister, but rather in the magical work of collecting and distributing pleasant dreams to sleeping children.
The BFG's cave becomes a wonder-filled sanctuary where Sophie learns about the giant's unique diet. Unlike other giants, the BFG refuses to eat human beings, surviving instead on a disgusting vegetable called the snozzcumber - the only plant that grows in Giant Country. These snozzcumbers taste absolutely revolting, but the BFG endures their awful flavor because his conscience will not allow him to consume humans like his fellow giants do. Sophie also discovers frobscottle, the BFG's fizzy drink that causes "whizzpoppers" (flatulence) because the bubbles travel downward instead of upward.
However, Sophie's relative safety in the BFG's cave is constantly threatened by the presence of nine other giants who roam Giant Country. These giants are truly monstrous beings with names like Bloodbottler, Fleshlumpeater, Bonecruncher, and Childchewer. They are much larger than the BFG, standing fifty feet tall compared to his twenty-four feet, and they spend their nights traveling to different countries to hunt and devour humans, particularly children. The BFG lives in constant fear of these giants, who regularly bully and torment him because of his refusal to eat humans and his smaller size.
The Threat of the Evil Giants
Sophie's horror grows as she learns more about the cannibalistic activities of the other giants. Each night, these monsters travel to different countries around the world, selecting their destinations based on their particular tastes for different nationalities. The Fleshlumpeater prefers Turkish people, claiming they taste like turkey, while others have preferences for Greeks, Norwegians, or people from other nations. The giants' systematic hunting of humans represents a global threat that has gone undetected because humans cannot conceive of such creatures existing.
The danger becomes immediate when several of the evil giants visit the BFG's cave and discover evidence of Sophie's presence. Bloodbottler, one of the most vicious giants, becomes suspicious and searches the cave thoroughly, nearly discovering Sophie who hides inside a snozzcumber. The tension of this scene is extraordinary as Sophie must remain perfectly still while the murderous giant hunts for her, knowing that discovery would mean certain death. The BFG's quick thinking and bravery save Sophie, but the incident makes clear that her presence in Giant Country has put both of them in mortal danger.
The evil giants' plans become even more threatening when Sophie learns that they are planning a particularly horrific expedition to England to feast on schoolchildren.
"We is going to swollomp up all the little chiddlers in the schools!"declares one of the giants. This revelation fills Sophie with desperate urgency, knowing that innocent children - children like those she left behind in the orphanage - will become victims of these monsters unless something is done to stop them. The personal becomes universal as Sophie realizes that her unique knowledge of the giants' existence gives her both the opportunity and the responsibility to save countless lives.
The Dream Plan
Faced with the impossible task of stopping the evil giants, Sophie and the BFG devise an ingenious plan that utilizes the BFG's unique magical abilities. Sophie proposes that they approach the Queen of England with their problem, reasoning that only someone with the Queen's authority and resources could organize a response to the giant threat. However, the challenge lies in convincing the Queen that giants exist at all - a task that seems impossible given how fantastic their story sounds.
The solution comes through the BFG's mastery of dreams. Together, Sophie and the BFG create a very special dream that will tell the Queen everything she needs to know about the giants and their threat to humanity. The BFG carefully crafts this dream to include specific details that the Queen could not possibly know otherwise, including Sophie's presence in the palace and exact descriptions of the giants' planned attacks. The dream is designed to be so vivid and detailed that the Queen will have no choice but to believe its truth.
The process of creating and delivering this dream showcases the BFG's magical abilities in their full glory. He works with delicate precision, mixing different dream elements like a master chef preparing a complex recipe. The dream must be perfectly balanced - terrifying enough to convey the urgency of the threat, but not so frightening as to cause the Queen to dismiss it as a nightmare. Sophie watches in amazement as the BFG demonstrates skills that transform him from a timid, bullied giant into a master of his craft.
The actual delivery of the dream requires the BFG and Sophie to travel to Buckingham Palace, where they must approach the Queen's bedroom window without being detected by guards or security systems. This midnight mission combines stealth, magic, and tremendous courage, as both Sophie and the BFG risk everything on their belief that the Queen will listen to their incredible story and take action to save the children of the world.
Meeting the Queen and Resolution
The morning after the dream delivery, Sophie positions herself in the palace gardens where the Queen will discover her, exactly as the dream predicted. When the Queen awakens and tells her staff about her extraordinary dream, she is astonished to find that every detail matches reality perfectly - including the presence of a small girl named Sophie waiting in her garden. This moment of recognition transforms the Queen from skeptic to believer, as she realizes that her dream was actually a supernatural communication containing vital information about a threat to her realm.
The Queen's acceptance of their story leads to swift and decisive action. She summons the head of the Army and the head of the Air Force, ordering them to prepare for an unprecedented military operation. Sophie provides detailed information about Giant Country's location and the giants' nightly habits, while the BFG offers his assistance despite his fears about confronting his tormentors. The Queen's immediate and unwavering belief in their story demonstrates both her wisdom as a ruler and her concern for her subjects' welfare.
The military operation that follows is both thrilling and satisfying as justice finally comes to the evil giants. The Army and Air Force work together to capture all nine giants while they sleep off their nightly feeding. Using enormous nets and helicopters, they successfully transport the unconscious giants back to England, where they are imprisoned in a specially constructed pit. The operation's success represents a triumph of good over evil, with the innocent and kind-hearted BFG helping to defeat the monsters who had terrorized him for so long.
The story concludes with fitting rewards for both heroes. Sophie finds a new home and family when the Queen offers to adopt her, providing her with the love and security she had never known as an orphan. The BFG receives a beautiful house in Windsor Great Park and the official position of Royal Dream-Blower, allowing him to continue his magical work of distributing good dreams to children throughout England. His new status also includes a special diet of delicious vegetables grown in the Queen's garden, freeing him forever from the horrible snozzcumbers. The ending provides perfect closure, with both characters finding not just safety and happiness, but also the recognition and appreciation they deserve for their courage in saving countless innocent lives.